Space water
A good idea, gone bad.
Not enough depth in this scene, but put it up for an example of what not to do.
One of my very early attempts at shot compositing.
The planet has a good texture, but I think too much bump. Material is the
Cantelope map from 3d Max. The water is an adaptation from the cave water
tutorial and the nebula needs some tweeking (it comes out similar every time).
I am experimenting on creating additional textures and maps for alternate Nebula rendering, but so far no good ones.